Blog 2.0
Archive for October, 2009
John Kolko – Thoughts on Interaction Design
• October 14, 2009 •
Leave a Comment
Posted in
Dissertation
Nathan Shedroff – Experience Design
• October 12, 2009 •
1 Comment
Posted in
Dissertation
Joseph Pine & James Gilmore – The Experience Economy
• October 7, 2009 •
1 Comment
Posted in
Dissertation
Archive
October 2009
(3)
September 2009
(9)
Other Writings
Barely Biographic
Research Methods
Empirical Research Terminology
Ethnography
James Kinneavy’s “Modes of Discourse”
Plato’s Phaedrus – A Dialogue in Evaluative Mode
Qualitative Descriptive Research
Quantitative Descriptive Studies
Surveys
Serious (Video) Games
A Few New(er) Examples of Procedural Rhetoric
Advertising (in) Games, or other Interactive Interfaces
Art and Gaming
Conversation Transcript Re: Educational Games, etc.
Is procedural rhetoric a myth of induction? An argument from effects to cause?
Legitimacy of Game Studies
Metaphor and Serious Gaming
Procedural vs. Persuasive Games
Procedurality and September 12
Socratic Conversation on Procedural Rhetoric
Takeaways…
The Importance of Being Playful
Video: Will video games soon become hyper-real?
What’s in a MUD?
What’s next for (digital) video game art?
Topias
Charlotte Perkins’ Gilmans’ Herland
Dr. Bloodmoney: A Story of Reversals
Expectations
LeGuin’s The Dispossessed: A Story of Freedom?
Neuromancer
On the Centrality of Religion & Conditioning to Dystopias
Red Mars Part 2: Slience is Worth 1,000 Words?
Red Mars Part 3: Death & Redemption
Red Mars: Part 1
The Yin-Yang / Yang-Yin Binary
We, the Sheep, Look Up
Visual Rhetorics
Day One
Film Rhetoric (Re)cast
James Turrell at Clemson: Notes on the Appropriation of Light
MFA Thesis Observation: Linkages and Otherness Unveiled
Sampler Making as Gestur(e)al
Seeing the Text
The Psychological Rhetoric of Visual Arguments
The Rhetoric of Attention. Or, the Objet d’art
The Rhetoric of Comics
The Rhetoric of Interpellation
My most recent del.icio.us bookmarks